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SINGLE WORKSHOP

​VACATION CARE

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CODING

RECOMMENDED CENTRE TYPE: Vacation Care / Library / OOSH

RECOMMENDED AGE GROUP: 4 to 8 years old

MAXIMUM NUMBER OF CHILDREN: 30

LENGTH OF WORKSHOP: 90 minutes

REQUIREMENTS: Open space area

ALL MATERIALS INCLUDED

PRICE: $575

Coding for kids is a fundamentally creative process – starting with nothing and finishing with something.

At JC Ingeium, we believe that coding skills are a vital aspect of a well-rounded education for children. Academics and educators around the world are increasingly recommending that coding and programming skills form part of primary school education.

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Introducing young children to the concepts of algorithms, buds, and queues helps them to develop important skills, such as problem-solving, teamwork, and creativity.

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WHAT HAPPENSDURING THE INCURSION?

We bring enough sets to create small groups where children can have an enhanced face-to-face learning experience. Our Presenter will introduce and demonstrate what it can do and how children can interact with the train. An invitation to feel the smart train is an exciting opportunity that children will not want to miss!

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Our friendly staff will outline clear guidelines for the children, so they all get a turn during the presentation. This is essential, as these robots are REAL. They are not toys, so care has to be taken. 

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​We merge a few educational resources to create an adequate environment for the train to work around. Our aim during this single incursion is to encourage children to understand directions and explore with the action snaps, problem solving will be defiantly something we encourage them to achieve.

 

​​Children also have the opportunity to code the train into different  "adventures" to achieve specific goals.  

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SKILLS & CONCEPTS

Communication
Physical exercise
Social-Emotional
Mathematics
Logical reasoning
Programming
Algorithms
The queue
Debugging
Recursions

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OUTCOMES
​By the end of the incursion children will be able to:

  • ​talk about the smart train parts 

  • make the train move 

  • identify the colored action snaps 

  • take turns 

  • explain what an algorithm is 

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